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I am trying to show post/pre build data to user in the unity game, something I want to update whenever I process a build. turns out in unity, the updated file version after pre or post build is not included in assets. It still fetches the data before pre/post build script.

Can someone help me resolve this issue.

Jajan
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1 Answers1

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run prebuild script and call AssetDatabase.Refresh()

Jajan
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