I want to know if there is a way for the scenes that gets exported from the reality composer to deal with multiple surfaces in the real world.
So for example, if we create a scene with a ball that applies a force on the x axis when we touch the ball. I would expect when the scene added on top of a table if the ball gets out of bounds of the table the ball should fall. Which is not happening, the scene is working on one surface only.
Am I missing something or Reality Composer does not support complex scenarios ?
Thanks