Well you do not need to specify a default constructor. What is wrong is, i think you didn't check the json data properly. Because your items
class is not in the first level of json. You need to create a couple of classes to be more accurate on deserializing.
First of all you need to know that this json
file has a lot of bad-smells and bad-practices on it.
Note that you need to install Newtonsoft.Json
before going further. It is much more convenient way to deserialize a json into C# classes.
Yet, i wrote a proper way of deserializing it:
public class BaseItem
{
public string Name { get; set; }
public int Id { get; set; }
public string Image_url { get; set; }
public string Image_url_hi { get; set; }
public int Price { get; set; }
public int Sale_price { get; set; }
public bool New_item { get; set; }
public int Position { get; set; }
public string Category_name { get; set; }
public int Price_euro { get; set; }
public int Sale_price_euro { get; set; }
}
public class Shirt : BaseItem { }
public class Bag : BaseItem { }
public class Accessory : BaseItem { }
public class Pant : BaseItem { }
public class Jacket : BaseItem { }
public class Skate : BaseItem { }
public class Hat : BaseItem { }
public class Sweatshirt : BaseItem { }
public class TopsSweater : BaseItem { }
public class New : BaseItem { }
public class RootObject
{
public List<object> Unique_image_url_prefixes { get; set; }
public ProductsAndCategories Products_and_categories { get; set; }
public string Release_date { get; set; }
public string Release_week { get; set; }
}
public class ProductsAndCategories
{
public List<Shirt> Shirts { get; set; }
public List<Bag> Bags { get; set; }
public List<Accessory> Accessories { get; set; }
public List<Pant> Pants { get; set; }
public List<Jacket> Jackets { get; set; }
public List<Skate> Skate { get; set; }
public List<Hat> Hats { get; set; }
public List<Sweatshirt> Sweatshirts { get; set; }
[JsonProperty("Tops/Sweaters")]
public List<TopsSweater> TopsSweaters { get; set; }
public List<New> New { get; set; }
}
First of all, all of your items are have the same properties on them, yet, they all marked as different properties. So that, i created a BaseItem
class and other empty classes which are inherited from that.
Also you need other 2 classes -which are RootObject
and ProductsAndCategories
- to provide data on them. Note that there is a JsonProperty("blabla")
on the TopsSweaters
property. Because, in json file it is Tops/Sweaters
, and you can not use that name on a C# property. That is the attribute for using that kind of different property names.
Then you can populate your object like this:
static void Main(string[] args)
{
var jsonData = "https://www.supremenewyork.com/mobile_stock.json";
string shopJson = new WebClient().DownloadString(jsonData);
RootObject shirtStock = JsonConvert.DeserializeObject<RootObject>(shopJson); //All json data is in this variable
Console.WriteLine(shirtStock.Products_and_categories.Shirts[1]);
}