I'm making a program where a user can draw a room roughly, than he/she needs to put in the lengths from the walls and then my program makes a detailed drawing of it in a new canvas. I get all the lines working but only the last line between the first and last point doesnt seem to work due to the slanted line.
I have tried some code that will make a new end point so it will exactly under the begin point but it won't draw a line.
Here is the result of the following code:
if(CheckInput())
{
if(confirm("U staat op het punt om de tekening te genereren, de waardes en de tekening zullen hierna niet meer aanpasbaar zijn."))
{
document.getElementById("BtnClearCAll").style.visibility = "hidden";
PointAX = PuntArrayScetch[0].X;
PointAY = PuntArrayScetch[0].Y;
for(var i=0;i<PointCount;i++)
{
if(PuntArrayScetch[i].Y == PuntArrayScetch[(i+1)].Y)
{
//alert("Y is gelijk");
PointBY = PointAY;
if((PuntArrayScetch[i].X - PuntArrayScetch[(i+1)].X) < 0)
{
//alert("Lijn -> rechts");
PointBX = (PointAX + parseInt(document.getElementById("LineBox"+i).value));
}
else if((PuntArrayScetch[i].X - PuntArrayScetch[(i+1)].X) > 0)
{
//alert("Lijn -> Links");
PointBX = (PointAX - parseInt(document.getElementById("LineBox"+i).value));
}
DrawNewLine(i);
}
else if(PuntArrayScetch[i].X == PuntArrayScetch[(i+1)].X)
{
//alert("X is gelijk");
PointBX = PointAX;
if((PuntArrayScetch[i].Y - PuntArrayScetch[(i+1)].Y) < 0)
{
PointBY = (PointBY + parseInt(document.getElementById("LineBox"+i).value));
//alert("Lijn -> Benee");
}
else if((PuntArrayScetch[i].Y - PuntArrayScetch[(i+1)].Y) > 0)
{
PointBY = (PointBY - parseInt(document.getElementById("LineBox"+i).value));
//alert("Lijn -> Bove");
}
DrawNewLine(i);
}
}
}
}
function DrawNewLine(i)
{
var axn = PointAX;
var ayn = PointAY;
var bxn = PointBX;
var byn = PointBY;
if((PuntArrayScetch[0].X == PuntArrayScetch[i].X) && (PuntArrayScetch[0].Y == PuntArrayScetch[i].Y) && i > 0)
{
alert("Beep Boop I'm a Robot");
bxn = PuntArrayScetch[0].X;
byn = ayn;
}
ktx.lineWidth = 3;
//ktx.lineJoin='miter';
ktx.moveTo(axn,ayn); //beweeg vanaf punt A
ktx.lineTo(bxn, byn); //beweeg naar het punt B
ktx.stroke();
PointAX = bxn;
PointAY = byn;
}
I expected a line between the first point and the end point but the line just won't draw. How could i fix this? Do I need to make another PointArray for the new points and draw it from these new points or does that give the same problem?