Is there a way to code in NavMeshAgent to work in 'air' inside Unity such that an enemy AI can follow the character up and down without the need to create a floor or multiple floors? My code only works for 3D on 'ground' characters and not on 'flying' ones.
public LayerMask aggroLayerMask;
private Collider[] withinAggroColliders;
public Player player;
private NavMeshAgent navAgent;
void Start()
{
navAgent = GetComponent<NavMeshAgent>();
}
private void FixedUpdate()
{
withinAggroColliders = Physics.OverlapSphere(transform.position, 450, aggroLayerMask);
if (withinAggroColliders.Length > 0)
{
ChasePlayer(withinAggroColliders[0].GetComponent<Player>());
}
}
void ChasePlayer(Player player)
{
this.player = player;
navAgent.SetDestination(player.transform.position);
}
}