if(Application.internetReachability != NetworkReachability.NotReachable)
{
isConnected = true;
Debug.Log("Success Connect");
}
else
{
isConnected = false;
Debug.Log("Failed Connect");
}
After updating Unity to the latest version, Application.internetReachability always returns NotReachable on Android phones.
There were no problems when using 2019.1.x, but problems arose from 2019.2.1 to the latest version.
Is there anything I need to do in the new version?
Please reply. Thank you.