I'm developing wheel of fortune where I want the wheel to iterate four times while spinning, and stop to a particularly given value. All I want is to spin the wheel four times and stop to a particular slice. I'm thinking below code can work my idea.
Animated.loop(
Animated.timing(this._angle, {
toValue: 920,
duration: 5000,
}),//.start();
{
iterations: 1
}
).start();
I'm using angle as value. My formula to get the 'toValue' is "targetAngle * 4". This works but I want to decelerate the spinning in its last iterate just like Animated.decay() does. Is there any better idea to resolve this issue?