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Following this process https://www.youtube.com/watch?v=UIbkfVWYRWQ

I made a custom skybox procedural material for my app and applied it in the lighting panel.

It works fine but when I make a build for Android, during the building process, the custom skybox is replaced with the "Default-Skybox"

Once the build is done, the custom skybox comes back

I found that https://answers.unity.com/questions/1211015/procedural-skybox-no-longer-working-on-android-bui.html

But I can't find how to "Delete the shader from the standard asset package"

RichGG
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  • well look to see what shader it uses, search for it in the standard assets and delete it – BugFinder Sep 05 '19 at 11:42
  • @BugFinder could you give me a bit more info so that I know how to find out "what shader it uses" and how to "Delete the shader from the standard asset package" ? – RichGG Sep 05 '19 at 12:04
  • How on earth would we know what shaders are used, Im not watching the youtube video to find out. – BugFinder Sep 05 '19 at 12:08
  • the only shader I know of is the one I assigned to the new material I made for my custom Skybox. it is called "Skybox/Procedural" – RichGG Sep 05 '19 at 12:33

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