I have a data structure in the form of an object that I am representing graphically using Kivy.
If possible, I would like to write it so that when the root object is changed, the widgets in Kivy reflect the change. So far what I've noticed is that I can call on the object from the KV language when the widgets are initially created, and I can have those widgets modify the root object, but widgets that should be "bound" to the root object variables do not get updated.
I'm looking to find a way to "bind" them so that I don't have to write a "refresh/reload" function that loops through my data object each time a change is made.
Below is sample code that shows how I have my code set up so far.
From what I understood in the kivy api docs, using ObjectProperty(object, rebind=True) should be doing what I am trying to have done.
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.properties import ObjectProperty
class DataObject():
def __init__(self, name="foo", data="bar"):
self.name = name
self.data = data
class MainWindow(Screen):
pass
class WindowManager(ScreenManager):
data = DataObject()
data_obj = ObjectProperty(data, rebind=True)
kv = Builder.load_file("my.kv")
class MyMainApp(App):
def build(self):
return kv
if __name__ == '__main__':
MyMainApp().run()
WindowManager:
MainWindow:
<MainWindow>:
name: "Main"
GridLayout:
cols: 1
GridLayout:
cols: 2
Label:
text: root.manager.data_obj.name
Button:
text: "Change Name"
on_release:
root.manager.data_obj.name = "Bar"
print(root.manager.data_obj.name)
Pressing the Button "Change Name" changes the object data_obj.name from "foo" to "bar" and prints that to the console confirming it changed
I would expect the Label text to also change to "bar"