I need to change the texture of a plane in a 3D scene. In the BackEnd class in C++ I make a new QImage for setting it on a texture. I want to send it as a signal to my QML and there assign it to the planes material property.
But it looks like TextureMaterial etc. can only use a URL path to a texture file. I cant't save my Images to my hard drive to use them as a URL path. It will be too long. I need to change my texture 20+ times in a second and there are other things which this program should to do in the same time.
Is there any way to do this?