I'm trying to create a very basic cocos2d program, but the scene only takes up 1/4 of the window starting from bottom left corner to middle of the window.
I tried changing the scene's position with scene.position= x,y but cocos seems to treat the middle of the window as its upper right corner.
import cocos
from cocos.director import director
if __name__ == '__main__':
director.init(
fullscreen=False, width=1280, height=800)
hello_layer = HelloCocos() #Grey ColorLayer and a "Hello" label on it.
test_scene = cocos.scene.Scene(hello_layer)
test_scene.position = 0, 600
director.run(test_scene)
You can see here that the scene doesn't go past the middle of the window. In full screen, there is no problem, and the scene takes up the whole screen. How do I get the scene to take up the whole window? Making it bigger didn't help either, it just goes off the bottom and left edges.