I searched a lot without finding how to have a compute shader draw lines and characters in a texture2D.
My application has to do a lot of processing and generate a bitmap in a texture2D which is then rendered on screen and downloaded back to CPU and finally saved in a file. After the bitmap is generated, I have to draw lines (and other simple geometric shapes) as well as character strings to annotate the bitmap. I'm stuck on this stage.
btw: I'm using MSVC2015, DirectX/DirectCompute11, NVidia K4200 GPU.
Any help appreciated.