I am implementing an Android ODM system. I would like to create a VirtualDisplay constructed around an ImageReader so that the process providing the virtual display will receive the series of frames coming out of SurfaceFlinger as HardwareBuffer instances.
The intention is to fetch out the Linux dmabuf handle to each received HardwareBuffer by using AHardwareBuffer_fromHardwareBuffer() to get the corresponding native object, then convert it to an EGLImage with eglCreateNativeClientBufferANDROID() and then finally use eglExportDMABUFImageMESA() to obtain the dmabuf filedescriptor.
The critical piece of API -- AHardwareBuffer_fromHardwareBuffer() -- lives in the native library called "libandroid". Google documentation (see https://source.android.com/devices/architecture/images/vndk_design_android_o.pdf) explicitly indicates that vendor programs are prohibited from using API in libandroid.
This seems strange, because libandroid is already exposed in the application NDK. I think this means that backward portability in all future Android releases is therefore already demanded of libandroid.
Is there any existing way that I can make my vendor program link against this API? If not, could AHardwareBuffer_fromHardwareBuffer() be migrated out to the VNDK in a similar way as some of the other native C++ API's related to AHardwareBuffer have been?
Updated:
It's a pre-installed service that needs (in addition to doing these VirtualDisplay and ImageReader mechanics) to do some interaction with a custom HAL (so: not anything that implements one of the standard Google HIDL interfaces) that my customer is implementing.
I think that relegates us to needing to pre-install into the /vendor partition, right? I don't know whether this technically speaking makes me a "VNDK process", but the restriction against linking against libandroid kicks in anytime that I put "vendor: true" into the Blueprint file.
This pre-installed service sits in the AOSP tree because I'd like to sign it with the platform key so that the service can set its android:persistent property in AndroidManifest.xml to avoid it being subject to arbitrary shutdown from ActivityManager.
Other pre-installed applications will go badly if this VirtualDisplay doesn't end get instantiated. I'm uncertain what this means for GSI. Maybe you're likely to say that, with a GSI image installed for testing, none of those other preinstalled apps are present either so there's no problem.