I'm trying to crack an old commodore game called "Katz und maus". I already realized the infinite lives, rewrite scores and I'm halfway on implementing the level jump. I think sprite collision will be the key to finish the level jump.
The problem is I could not find any part in the code which might responsible for sprite/character collision.
I tried to find it with an action replay emulator: no results.
In MC monitor I searched D01E and D01F but all the matches caused because of opcodes:
H 0000 FFFF 1E D0
H 0000 FFFF 1F D0
I also tried to look for LDA $D01E and LDA $D01F, but no results:
H 0000 FFFF AD 1E D0
H 0000 FFFF AD 1F D0
What else can I check? Thanks!