I have a websocket server in node.js
which allows users to solve a given puzzle.
I also have a code that generates random puzzle for about 20 seconds. In the meantime I still want to handle new connections/disconnects, but this synchronous code blocks the event loop
.
Here's the simplified code:
io.on('connection', socket => {
//
});
io.listen(port);
setInterval(function() {
if (game.paused)
game.loadRound();
}, 1000);
loadRound
runs about 20 seconds, that blocks all connections and setInterval itself
What would be the correct way to run this code without blocking event loop
?