The new spectator view seems to have changed the way it syncs states. It doesn't use UNet anymore but each component has a state synchronization service.
I can see how this synchronizes changes in objects that were in the scene from the start, but how does it work if I want to instantiate a prefab during runtime?
In the old UNet implementation I would use the NetworkManager to instantiate it on all connected devices, and the prefab would be created everywhere with all its referenes to child components intact. What is the new way of doing this?