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I ran into a not very pleasant problem: my GLSL shaders are defined by the analyzer as C++ code (nevertheless, KDevelop understands that it is GLSL (Service > Document type > 3D graphics > GLSL)!), Respectively, I see my shader as "full of errors". I would like to disable the semantic analysis for GLSL, but there is no information on the Internet about this. enter image description here

congard
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1 Answers1

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I fixed it as follows:

  1. Right-click on the project
  2. Configure project
  3. Cppcheck
  4. Include Directories
  5. Ignored includes - here I pasted the path to the folder with shaders
congard
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