I am using Q learning and the program should be able to play the game after some tries but it is not learning even when the epsilon value if 0.1.
I have tried changing the batch size the memory size. I have changed the code to give -1 reward if the player dies.
import gym
import numpy as np
import random
import tensorflow as tf
import numpy as np
from time import time
import keyboard
import sys
import time
env = gym.make("Breakout-ram-v4")
observationSpace = env.observation_space
actionSpace= env.action_space
episode = 500
class Model_QNN :
def __init__(self):
self.memory = []
self.MAX_MEMORY_TO_USE = 60_000
self.gamma = 0.9
self.model = tf.keras.Sequential([
tf.keras.layers.Flatten(input_shape=(128,1)),
tf.keras.layers.Dense(256,activation="relu"),
tf.keras.layers.Dense(64,activation="relu"),
tf.keras.layers.Dense(actionSpace.n , activation= "softmax")
])
self.model.compile(optimizer="adam",loss="mse",metrics=["accuracy"])
def remember(self, steps , done):
self.memory.append([steps,done])
if(len(self.memory) >= self.MAX_MEMORY_TO_USE):
del self.memory[0]
def replay(self,batch_size= 32):
states, targets_f = [], []
if(len(self.memory)< batch_size) :
return
else:
mini = random.sample(self.memory,batch_size)
states ,targets = [], []
for steps , done in mini :
target= steps[2] ;
if not done :
target = steps[2] + (self.gamma* np.amax(self.model.predict(steps[3].reshape(1,128,1))[0]))
target_f = self.model.predict(steps[0].reshape(1,128,1))
target_f[0][steps[1]] = target
states.append(steps[0])
targets.append(target_f[0])
self.model.fit(np.array(states).reshape(len(states),128,1), np.array(targets),verbose=0,epochs=10)
def act(self,state,ep):
if(random.random()< ep):
action = actionSpace.sample()
else :
np.array([state]).shape
action= self.model.predict(state.reshape(1,128,1))
action = np.argmax(action)
return action;
def saveModel (self):
print("Saving")
self.model.save("NEWNAMEDONE")
def saveBackup(self,num):
self.model.save("NEWNAME"+str(int(num)))
def main():
agent= Model_QNN();
epsilon=0.9
t_end = time.time()
score= 0
for e in range(2000):
print("Working on episode : "+str(e)+" eps "+str(epsilon)+" Score " + str(score))
preState = env.reset()
preState,reward,done,_ = env.step(1)
mainLife=5
done = False
score= 0
icount = 0
render=False
if e % 400 ==0 and not e==0:
render =True
while not done:
icount+=1
if render:
env.render()
if keyboard.is_pressed('q'):
agent.saveBackup(100)
agent.saveModel()
quit()
rewrd=0
if ( _["ale.lives"] < mainLife ):
mainLife-=1
rewrd=-1
action=1
else:
action = agent.act(preState,epsilon)
newState,reward,done,_ = env.step(action)
if rewrd ==-1 :
reward =-1
agent.remember([preState/255,action,reward,newState/255],done);
preState= newState;
score+=reward
if done :
break
agent.replay(1024)
if epsilon >= 0.18 :
epsilon = epsilon * 0.995;
if ((e+1)%500==0):
agent.saveBackup((e+1)/20)
agent.saveModel()
if __name__=='__main__':
main()
There is no error message the program should learn and it is not