As problems in programming are very different, it's hard to tell. Sometimes you it's usefull to do it, sometimes it's not.
It's also possible to redesign the situations that you think you can't to actually achieve this. But in the new design you may end up with more classes that you don't really need and are only used to achieve this.
The question in this case is: Is having more stuff just to achieve some principle without having problems in your code a good design?
In my experience it is better to try and avoid inheriting from concrete classes. Try to design you code so that you don't inherit from concrete classes. This will make your code better to read and understand as it guides you to designing your abstractions better. But sometimes it's usefull to do just that.
As you mentioned frameworks do that. Especially GUI frameworks. You see a lot inheritance from concrete classes there. That's because it's usefull to add additional behavior to already existing controls.
For example a Button
is fine on it's own, but sometimes you may need to add an additional behavior for your needs. Inheriting from Button
and just adding the new things you need is just fine. Can you do it another way? Sure, but is it worth adding addtional classes and/or interfaces or coping code from Button
just to avoid inheriting from a concrete class? Is is so bad? Where can it hust?
You do achieve extensibility this way, as the framework will still work just fine.
GUI frameworks also use composition a-lot too, so what you get is a combination of composition with inheritance from both concrete and abstract classes. Just use the right one where you need it.
Not all problems are like that with a hierarchical structure with a a-lot of related objects. Sometimes inheritance can hurt extensibility and using composition is a better choise.