In many of my unit tests I need to compare the contents of simple structs having only data members:
struct Object {
int start;
int stop;
std::string message;
}
Now, if I want to write something like:
CHECK(object1==object2);
I always have to implement:
bool operator==(const Object& lhs, const Object& rhs) {
return lhs.start==rhs.start && lhs.stop==rhs.stop && lhs.message=rhs.message;
}
Writing all these comparison functions becomes tedious, but is also prone to errors. Just imagine, what will happen if I add a new data member to Object, but the comparison operator will not be updated.
Then I remembered my knowledge in Haskell and the magic deriving(Eq)
directive, which just generates a sane comparison function for free.
How, could I derive something similar in C++?
Happily, I figured out that C++17 comes with a generic operator==
and that every struct should be easily convertible to an std::tuple
by the virtue of std::make_tuple
.
So I boldly tried the following:
#include <tuple>
#include <iostream>
#include <tuple>
template<typename T>
bool operator==(const T& lhs, const T& rhs)
{
auto leftTuple = std::make_tuple(lhs);
auto rightTuple = std::make_tuple(rhs);
return leftTuple==rightTuple;
}
struct Object
{
std::string s;
int i;
double d;
};
int main(int arg, char** args)
{
std::cout << (Object{ "H",1,2. } == Object{ "H",1,2. }) << std::endl;
std::cout << (Object{ "A",2,3. } == Object{ "H",1,2. }) << std::endl;
return EXIT_SUCCESS;
}
But, unfortunately it just doesn't compile and I really don't know why. Clang tells me:
main.cpp:11:18: error: use of overloaded operator '==' is ambiguous (with operand types
'std::tuple<Object>' and 'std::tuple<Object>')
return leftTuple==rightTuple;
Can I possibly fix this compile error to get my desired behavior?