I'm having a hard time understanding backtracking code. In particular, I know we always explore and backtrack when we don't find a solution, but I don't understand the logic behind the path.pop()
line.
I know we must pop elements after exploration, but how does this pop off the right element?
Before that, we may recurse all the way down to the children nodes
# If current vertex is not destination
#Recur for all the vertices adjacent to this vertex
for i in self.graph[u]:
if visited[i]==False:
self.printAllPathsUtil(i, d, visited, path)
so how do we guarantee path.pop()
removes u
and not some other node? It makes sense when I draw out a recursion tree but is there an easier way to understand this?
'''A recursive function to print all paths from 'u' to 'd'.
visited[] keeps track of vertices in current path.
path[] stores actual vertices and path_index is current
index in path[]'''
def printAllPathsUtil(self, u, d, visited, path):
# Mark the current node as visited and store in path
visited[u]= True
path.append(u)
# If current vertex is same as destination, then print
# current path[]
if u ==d:
print path
else:
# If current vertex is not destination
#Recur for all the vertices adjacent to this vertex
for i in self.graph[u]:
if visited[i]==False:
self.printAllPathsUtil(i, d, visited, path)
# Remove current vertex from path[] and mark it as unvisited
path.pop()
visited[u]= False
# Prints all paths from 's' to 'd'
def printAllPaths(self,s, d):
# Mark all the vertices as not visited
visited =[False]*(self.V)
# Create an array to store paths
path = []
# Call the recursive helper function to print all paths
self.printAllPathsUtil(s, d,visited, path)