I have been trying to find a way of delaying the running for the JS code in a HTML canvas document. I know how it is done with TweenJS see below:
I know how it is done with TweenJS see below:
createjs.Tween.get(this.movieClip).wait(200).to({scaleX:1.10,scaleY:1.10}, 100, createjs.Ease.quadOut);
But I want to delay or wait in running the following code instead of waiting on a tween:
this.movieClip.gotoAndPlay("frameName");