The context is an iPad game in which I want an on-screen object to be controlled by X/Y tilt of the device.
I was wondering if anybody can point me in the direction of resources for deciding on an appropriate mapping of tilt to the movement behaviour (e.g. whether people tend to use the "raw" rotation values to control the acceleration, velocity or direct position, and how comfortable players have been found to be with these different types of 'mapping' of device rotation to object movement).
I appreciate that the appropriate choice can depend on the particular type of game/object being controlled, and that some trial and error will be needed, but I wondered as a starting point at least what existing knowledge there was to draw on.