I am trying to use a custom transition to a full screen custom camera. When I do so using a slow fade animation it after completing the animation turns black.
The camera which at the beginning of the animation seems to work, suddenly goes away leaving behind the black background.
How can I make the transition work correctly?
Code:
mainVC:
@objc func buttonUp(_ sender: UIButton) {
toCam.transform = CGAffineTransform.identity.scaledBy(x: 1, y: 1)
toCam.backgroundColor = .yellow
segue()
}
func segue() {
performSegue(withIdentifier: "GoToCam", sender: self)
}
Custom segue class:
class goToCamAnimCustom: UIStoryboardSegue {
override func perform() {
scale()
}
func scale() {
guard let destinationView = self.destination.view else {
// Fallback to no fading
self.source.present(self.destination, animated: false, completion: nil)
return
}
destinationView.alpha = 0
self.source.view?.addSubview(destinationView)
UIView.animate(withDuration: CATransaction.animationDuration(), animations: {
destinationView.alpha = 0.5
}, completion: { _ in
self.source.present(self.destination, animated: false, completion: nil)
})
}
}