I have a JSON file that has parity with a maya scene. The maya scene file name usually goes through several increment or naming changes, but the JSON file would not .
My current script was trying to find the JSON file from the maya file name ( for example there’s a value in the JSON file with what scene it came from - but that’s ugly )
Eg
fencingLayout.json fencing1.mb fencing2.mb ... renamed4.mb
So what I’m looking for is a way to associate a JSON file with a maya scene , irrespective of the maya scene location or name . Is there a reference node or some scene variable that could be used to store that string path, and easily queried ?
Thanks