I need to animate something rather simple but I do need as well a slider to let the user interactively changes the parameters of the animation. I'd like it to happen online; i.e. if the user changes a parameter while the animation is playing, the animation should transit smoothly from its old dynamics to its new one.
So far I've written a function that takes arguments and makes an animation. But it's not interactive in the sense I mentioned before. There are no sliders or anything really interactive in my code. Nevertheless, the animation part is running smoothly at least.
Here is a simplified version of my code: A point revolves around the center with a specified distance r
from the center and an angular velocity w
. User can give them as arguments to see the animation. (If you saw something in the code that is never used don't bother yourself with it, it is probably because I forgot to trim it from the original code with is much longer.)
import numpy as np
%matplotlib notebook
import matplotlib.pyplot as plt
from matplotlib.animation import FuncAnimation
def simplified_code(w,r):
fps = 36
M = int(.75*fps*2*np.pi/w)
T_final = 2*np.pi/w*16
def positions(t):
x = r*np.cos(w*t)
y = r*np.sin(w*t)
return x,y
fig = plt.figure()
ax = fig.add_subplot(111, aspect='equal', autoscale_on=False, )
ax.grid()
# position
x_e, y_e = [], []
# trajectory and center
traj_e, = plt.plot([],[],'-g',lw=1)
e, = plt.plot([], [], 'ok')
# time
time_text = ax.text(0.02, 0.95, '', transform=ax.transAxes)
def init():
ax.set_xlim(-(r+0.5), (r+0.5))
ax.set_ylim(-(r+0.5), (r+0.5))
ax.plot([0], ms=7, c='k',marker='o')
return d,e,traj_e
def update(frame):
x,y = positions(frame)
x_e.append(x)
y_e.append(y)
traj_e.set_data(x_e[-M:], y_e[-M:])
e.set_data(x, y)
time_text.set_text('time = %.1f' % frame)
return traj_d,traj_e,d,e, orb
return FuncAnimation(fig, update, frames=np.linspace(0, T_final, T_final*fps),
init_func=init, blit=True, interval=1./36*1000)
Note that it's possible to stop the animation, change the parameters via a slider and rerun it. I want to avoid this pause in the animation. I'd appreciate any help.