I am loading an svg into a sprite using THREE.TextureLoader. the sprite that is displyed looks like it took the SVG and rendered it as png/bitmap. Is there a way to render SVG's as sprites and still have them displayed as vector graphics?
var map = new THREE.TextureLoader;
map.crossOrigin = "";
var texture = map.load(fileName, function (texture) {
var material = new THREE.SpriteMaterial({ map: texture, color: 16777215, fog: true });
var img = new THREE.Sprite(material)
scene.add(img)
}