Some of the NASA .usdz spherical models, when displayed in an iOS SceneKit app, show "holes" in the rendered textures, apparently at vertices in the model.
The models display correctly with NO holes in QuickLook (on both iOS 12.3.1 and MacOS 10.14.6 Beta), which I believe are also using SceneKit.
However, Xcode (10.2.1 and 11.0 Beta 2), like an iOS app, show holes when editing the .usdz file as well as in an exported .scn file.
Is there some SceneKit option that will resolve this problem? In other words, what magic is QuickLook doing to "fix" this?
Here's an example model of Mars from NASA: https://solarsystem.nasa.gov/resources/2372/mars-3d-model/
Here's a screenshot of the Mars model via QuickLook on MacOS:
Here's a screenshot of the Mars model with holes as viewed in Xcode and which looks the same in a SceneKit app on iOS: