I am having some trouble handling animations in some objective C code.
First, here is the relevant code:
BOOL pauseFlag; // Instance variable.
CGFloat animationDuration,pauseDuration; // Instance variables.
......
pauseFlag = NO;
animationDuration = 1.0;
pauseDuration = 1.0;
- (void)animationFunction
{
[UIView animateWithDuration:animationDuration
delay:pauseFlag?pauseDuration:0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{
......
}
completion:^(BOOL finished){
......
pauseFlag = Some_New_Value;
[self animationFunction];
}];
}
Then here is the problem:
The delay supposed to take place when pauseFlag is YES is not happening. Of course, before writing this post I have tried various solutions which came up to my mind, like changing the options, and I also checked that when entering animationFunction pauseFlag had the value YES. But in all cases the delay was ignored.
What did I do wrong? I need to insert a pause in my animation and thought this was the simplest way to do it. Anyone has an idea?
Just for information, beside this issue. This animation code is working fine.