As I port some Objective-C code to Swift, I'm trying to better understand the new Combine
framework and how I can use it to re-create a common design pattern.
In this case, the design pattern is a single object (Manager, Service, etc) that any number of "clients" can register with as a delegate to receive callbacks. It's a basic 1:Many pattern using delegates.
Combine
looks ideal for this, but the sample code is a bit thin. Below is a working example but I'm not sure if it's correct or being used as intended. In particular, I'm curious about reference cycles between the objects.
class Service {
let tweets = PassthroughSubject<String, Never>()
func start() {
// Simulate the need send to send updates.
DispatchQueue.global(qos: .utility).async {
while true {
self.sendTweet()
usleep(100000)
}
}
}
func sendTweet() {
tweets.send("Message \(Date().timeIntervalSince1970)")
}
}
class Client : Subscriber {
typealias Input = String
typealias Failure = Never
let service:Service
var subscription:Subscription?
init(service:Service) {
self.service = service
// Is this a retain cycle?
// Is this thread-safe?
self.service.tweets.subscribe(self)
}
func receive(subscription: Subscription) {
print("Received subscription: \(subscription)")
self.subscription = subscription
self.subscription?.request(.unlimited)
}
func receive(_ input: String) -> Subscribers.Demand {
print("Received tweet: \(input)")
return .unlimited
}
func receive(completion: Subscribers.Completion<Never>) {
print("Received completion")
}
}
// Dependency injection is used a lot throughout the
// application in a similar fashion to this:
let service = Service()
let client = Client(service:service)
// In the real world, the service is started when
// the application is launched and clients come-and-go.
service.start()
Output is:
Received subscription: PassthroughSubject
Received tweet: Message 1560371698.300811
Received tweet: Message 1560371698.4087949
Received tweet: Message 1560371698.578027
...
Is this even remotely close to how Combine
was intended to be used?