I'm trying to make my own FBX importer using FBX SDK, OpenGL 3.3 (c++).
I know that you can embed textures within a fbx file. That way you can work with a single fbx file without any texture images which is very convenient.
However, assuming that I have a fbx file with textures embedded, how can I extract the textures out of the file so I can send them to my fragment shader? Are there any classes or documentations I can look at?