Newbie here. Probably because I'm already sleepy and can't find a solution. I'm trying to stop a function when I click on another button. Here's the code so far:
When I click on a button (.start), it runs a function that messes up the text randomly without finish. But then, I want to click on button #stop and stop that specific function from running. I've tried toggles, preventDefault, event.stopPropagation(), setInterval, etc... None of them works. I've tried putting inside my function and outside as well.
Here's the current js code:
$(".start").click(function(){
var getTextNodesIn = function(el) {
// Look at all the page elements and returns the text nodes
return $(el)
.find(":not(iframe,script)")
.addBack()
.contents()
.filter(function() {
return this.nodeType == 3; // Text node types are type 3
});
};
// var textNodes = getTextNodesIn($("p, h1, h2, h3","*"));
var textNodes = getTextNodesIn($("p"));
function isLetter(char) {
return /^[\d]$/.test(char);
}
var wordsInTextNodes = [];
for (var i = 0; i < textNodes.length; i++) {
var node = textNodes[i];
var words = [];
var re = /\w+/g;
var match;
while ((match = re.exec(node.nodeValue)) != null) {
var word = match[0];
var position = match.index;
words.push({
length: word.length,
position: position
});
}
wordsInTextNodes[i] = words;
}
function messUpWords() {
for (var i = 0; i < textNodes.length; i++) {
var node = textNodes[i];
for (var j = 0; j < wordsInTextNodes[i].length; j++) {
// Only change a tenth of the words each round.
if (Math.random() > 1 / 10) {
continue;
}
var wordMeta = wordsInTextNodes[i][j];
var word = node.nodeValue.slice(
wordMeta.position,
wordMeta.position + wordMeta.length
);
var before = node.nodeValue.slice(0, wordMeta.position);
var after = node.nodeValue.slice(wordMeta.position + wordMeta.length);
node.nodeValue = before + messUpWord(word) + after;
}
}
}
function messUpWord(word) {
if (word.length < 3) {
return word;
}
return word[0] + messUpMessyPart(word.slice(1, -1)) + word[word.length - 1];
}
function messUpMessyPart(messyPart) {
if (messyPart.length < 2) {
return messyPart;
}
var a, b;
while (!(a < b)) {
a = getRandomInt(0, messyPart.length - 1);
b = getRandomInt(0, messyPart.length - 1);
}
return (
messyPart.slice(0, a) +
messyPart[b] +
messyPart.slice(a + 1, b) +
messyPart[a] +
messyPart.slice(b + 1)
);
}
// From https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
}
setInterval(messUpWords, 50);
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="controls pt-5">
<button class="start">Simulate</button>
<button id="stop">Stop</button>
</div>
<br>
<br>
<br>
<div>
<h1>Trying</h1>
<p>Friends who have dyslexia described to me how they experience reading. She <em>can</em> read, but it takes a lot of concentration, and the letters seems to "jump around".</p>
</div>
The function works pretty well. I'm just having a hard time making another button stop this function from running... Any help would be appreciated and I wish y'all a nice week.