I'm building a unity game for the first time. When I build for iOS I get a full build size greater than 700mb but in my build report it says that the user assets
are only 71mb. So what is the rest of this coming from?
I know this is a bit vague but I'm really stumped. Not so much looking for an answer as for where I should direct my research. Other relevant info:
My game is 2D
It is comprised of 8 levels that each has a simple drag-and-drop puzzle (it's for kids).
No complex
animations
orscripts
No packages installed
Build report below:
Build Report
Uncompressed usage by category (Percentages based on user generated assets only):
Textures 44.7 mb 62.9%
Meshes 0.0 kb 0.0%
Animations 183.1 kb 0.3%
Sounds 10.7 mb 15.0%
Shaders 183.8 kb 0.3%
Other Assets 289.2 kb 0.4%
Levels 10.7 mb 15.1%
Scripts 524.2 kb 0.7%
Included DLLs 3.8 mb 5.3%
File headers 53.0 kb 0.1%
Total User Assets 71.1 mb 100.0%
Complete build size 723.2 mb
Any ideas? Thanks!