How do I test collisions between 2 square objects? I have a player, and a block object, and i want to check if they are colliding whit each other.
I've tried to use a lot of collision detections algos, but they seem to not work in my project, or i just didnt't code them right.
This is my player collision function, at the start it has defined x,y positions and a grounded variable.
this.testCollisions = function(other){
if (this.x+20 < other.x || this.x > other.x+other.w ||
this.y+20 < other.y || this.y > other.y+other.h) {
print("collision")
this.grounded = true;
} else {
this.grounded = false;
}
}
It thinks that the object is somewhere down, and also it has infinite x axis? the important variables in the block object for collision are:
this.x = x; // float
this.y = y;
this.h = 40;
this.w = 40;
It also starts going down at the start, even tho i have set it to be on the block at the start. Thank you for your time.
Here is my full code ( each function NAME(){} is a new file)
function Player(){
this.x = width/2+10;
this.y = height/2-20;
this.grounded = true;
this.show = function(){
fill(255);
square(this.x,this.y,20);
}
this.testCollisions = function(other){
if (this.x+20 < other.x || this.x > other.x+other.w ||
this.y+20 < other.y || this.y > other.y+other.h) {
print("collision")
this.grounded = true;
} else {
this.grounded = false;
}
}
this.affectGravity = function(){
if (!this.grounded)
this.y+=1;
}
}
function Block(x,y,grassed){
this.grassed = grassed; // bool
this.x = x; // float
this.y = y;
this.h = 40;
this.w = 40;
this.gh = 15;
this.gw = 40;
this.render = function(){
if (this.grassed){
fill("#AF7250");
rect(this.x,this.y,this.w,this.h);
fill("#869336");
rect(this.x,this.y,this.gw,this.gh);
}
}
}
var block;
var player;
var grounded = true;
function setup() {
createCanvas(400, 400);
block = new Block(height/2,width/2,true);
player = new Player();
}
function draw() {
background(120);
block.render();
player.show();
if (keyIsDown(LEFT_ARROW)){
player.x --;
} else if (keyIsDown(RIGHT_ARROW)){
player.x ++;
}
strokeWeight(1);
player.testCollisions(block);
player.affectGravity();
console.log(player.grounded);
}
function keyPressed(){
if (player.grounded && keyCode === 32){
for (let i = 0; i < 10; i++)
player.y-=1;
}
}
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