I used one of one of the example of boost::beast web server asynchronous to communicate with client javascript using websocket. I am attempting to do the simple receiving image and write it in server side.
The result I receive in the server side is a broken jpg image. Thank you in advance.
client-side (javascript)
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
var img = document.getElementById("image");
var ws = null;
connect.onclick = function() {
ws = new WebSocket(uri.value);
ws.onopen = function(ev) {
messages.innerText += "[connection opened]\n";
};
ws.onclose = function(ev) {
messages.innerText += "[connection closed]\n";
};
ws.onmessage = function(ev) {
messages.innerText += ev.data + "\n";
};
ws.onerror = function(ev) {
messages.innerText += "[error]\n";
console.log(ev);
};
};
disconnect.onclick = function() {
ws.close();
};
send.onclick = function() {
var canvas1 = ctx.getImageData(0,0,img.width,img.height);
var binary = new Uint8Array(img.data.length);
for (var i=0; i<img.data.length; ++i) {
binary[i] = img.data[i];
}
ws.send(binary.buffer);
}
server-side
void on_write(boost::system::error_code ec,
std::size_t bytes_transferred)
{
boost::ignore_unused(bytes_transferred);
if(ec)
return fail(ec, "write");
buffer_.consume(buffer_.size());
std::cout << "on write before do read\n";
ws_.async_read(
buffer_,
boost::asio::bind_executor(
strand_,
std::bind(
&session::on_read,
shared_from_this(),
std::placeholders::_1,
std::placeholders::_2)));
uint8_t *buf = new uint8_t [bytes_transferred];
boost::asio::buffer_copy(boost::asio::buffer(buf,bytes_transferred),buffer_.data(),bytes_transferred);
::cv::Mat mImg(400,320,CV_8UC3,buf);
::cv::imwrite("file.jpg",mImg);
delete [] buf;
}