I'm still yet to get my hands on the documentation, but I can at least describe the format at this point.
I have documented the format here but I will also embed an edited copy here just in case.
Aside: I will also note that I have discovered that this format is inadequate for representing real materials in ray tracing and am working at making my own ray tracer deal better with modern data. Search for "complex refractive index" and read the Wikipedia article and other sources if you're interested in that.
Overall format
RFL files are plain-text, ASCII-encoded files.
Blank lines, and lines starting with #
or !
are ignored.
Data point entries
Each entry in an RFL file consists of two numbers, separated by whitespace
and terminated by a new line:
- A wavelength of light, in nanometres, usually seen as an integer but
quite possibly accepting any decimal number.
- A floating point number indicating the relative response to that
kind of light. For RFL files used for materials, this value seems
to be constrained to the range 0.0 to 1.0. For RFL files used for
light sources, the value can exceed 1.0.
Example:
450 .470
450nm light bounces off this surface retaining 47% of its brightness.
If you have a wavelength of light which doesn't have its own entry,
you could interpolate the nearby entries to find a suitable value.
(Simple linear interpolation is probably good enough?)
Unknown entries
A couple of files contain the following extra entries:
n .44
k 3.2
Because they are named n
and k
it is almost certainly relating to the
refractive index, but the problem is, the refractive index differs at
different wavelengths, so it is impossible to make good use of the data.