Is LWRP supported on Oculus Go or not? I am using Unity 2019.1.0f2 version and I have changed every setting in Unity, but somehow the application always crashes before the scene even loads.
Will this also occur in Oculus Quest? Is there any work around?
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Jack Mariani
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It should work, at least it does with the Rift as I'm currently making a project using LWRP with the rift – Jichael May 28 '19 at 09:19
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It works with the rift, Go is causing the problem – May 28 '19 at 09:22
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I was dealing with a similar issue on Quest + Unity 2019 and what solved it for me was removing Vulkan Graphics API Options in Player Settings. If it's on "Auto", just uncheck it and remove Vulkan. After that LWRP worked for Oculus Quest.

nrs
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1Thank you, I tried it on Go. Problem was that the project had too many models and too many polygons in it due to which the processor on Go was lagging and that is the reason for it to crash – May 29 '19 at 07:23