Ok, here is my variant with old-good-for-each-loop:
private int SomeMagic(IEnumerable<string> source, IEnumerable<string> target)
{
/* Some obvious checks for `source` and `target` lenght / nullity are ommited */
// searched pattern
var pattern = target.ToArray();
// candidates in form `candidate index` -> `checked length`
var candidates = new Dictionary<int, int>();
// iteration index
var index = 0;
// so, lets the magic begin
foreach (var value in source)
{
// check candidates
foreach (var candidate in candidates.Keys.ToArray()) // <- we are going to change this collection
{
var checkedLength = candidates[candidate];
if (value == pattern[checkedLength]) // <- here `checkedLength` is used in sense `nextPositionToCheck`
{
// candidate has match next value
checkedLength += 1;
// check if we are done here
if (checkedLength == pattern.Length) return candidate; // <- exit point
candidates[candidate] = checkedLength;
}
else
// candidate has failed
candidates.Remove(candidate);
}
// check for new candidate
if (value == pattern[0])
candidates.Add(index, 1);
index++;
}
// we did everything we could
return -1;
}
We use dictionary of candidates to handle situations like:
var first = new List<string> { "AAA","BBB","CCC","CCC","CCC","CCC","EEE","FFF" };
var second = new List<string> { "CCC","CCC","CCC","EEE" };