0

I am trying to have two identical Bezier curves in the same scene, one with an end tip and the other with a start tip, but the Bezier curves come out differently despite having the same anchors and handles. I know I can add both tips to the same Bezier curve but to integrate the graphics into my existing code (to animate it) I need to have them separate. Sample code to demonstrate the problem is as follows:

from manimlib.imports import *
class Testing3(Scene):
    def construct(self):
        coords_list=[0.818*UP+.9*UP, -2*RIGHT+((1/6-19/36)*np.sqrt(3))*UP+.9*UP]
        node_list=[]
        for i in range(2):
            mobject = VMobject()
            number = TexMobject(str(i+1))
            circle = Circle(radius=0.4,color=WHITE)
            mobject.add(number)
            mobject.add(circle)
            mobject.move_to(coords_list[i])
            node_list.append(mobject)
        
        arc1=TipableVMobject()
        arc1.add_cubic_bezier_curve(
            node_list[1].get_center(),
            node_list[1].get_center()-3*RIGHT+2*UP,
            node_list[1].get_center()-2*RIGHT+5.2*UP,
            node_list[0].get_center()
        )
        arc1.pointwise_become_partial(
            arc1,
            0.4/arc1.get_arc_length(n_sample_points=20),
            1-0.2/arc1.get_arc_length(n_sample_points=100)
        )
        arc1.add_tip(tip_length=0.2)
        
        arc2=TipableVMobject()
        arc2.add_cubic_bezier_curve(
            node_list[1].get_center(),
            node_list[1].get_center()-3*RIGHT+2*UP,
            node_list[1].get_center()-2*RIGHT+5.2*UP,
            node_list[0].get_center()
        )
        arc2.pointwise_become_partial(
            arc2,
            0.4/arc2.get_arc_length(n_sample_points=20),
            1-0.2/arc2.get_arc_length(n_sample_points=100)
        )
        arc2.add_tip(tip_length=0.2,at_start=True)
        self.add(*node_list,arc1,arc2)
        self.wait()

I have tried making a copy of the Bezier curve but it produces the same result.

6infinity8
  • 298
  • 4
  • 10

1 Answers1

1

For the moment this is only can I do:

class Testing3(Scene):
    def construct(self):
        coords_list=[0.818*UP+.9*UP, -2*RIGHT+((1/6-19/36)*np.sqrt(3))*UP+.9*UP]
        node_list=[]
        for i in range(2):
            mobject = VMobject()
            number = TexMobject(str(i+1))
            circle = Circle(radius=0.4,color=WHITE)
            mobject.add(number)
            mobject.add(circle)
            mobject.move_to(coords_list[i])
            node_list.append(mobject)

        arc1=TipableVMobject()
        arc1.add_cubic_bezier_curve(
        node_list[1].get_center(),
        node_list[1].get_center()-3*RIGHT+2*UP,
        node_list[1].get_center()-2*RIGHT+5.2*UP,
        node_list[0].get_center()
        )
        arc1.pointwise_become_partial(
        arc1,
        0.4/arc1.get_arc_length(n_sample_points=20),
        1-0.2/arc1.get_arc_length(n_sample_points=100)
        )
        arc1.add_tip(tip_length=0.2,
        #at_start=True
        )
        arc1.add_tip(tip_length=0.2,
        at_start=True
        )
        arc1.set_color(RED)

        arc2=TipableVMobject()
        arc2.add_cubic_bezier_curve(
        node_list[1].get_center(),
        node_list[1].get_center()-3*RIGHT+2*UP,
        node_list[1].get_center()-2*RIGHT+5.2*UP,
        node_list[0].get_center()
        )
        arc2.pointwise_become_partial(
        arc2,
        0.4/arc2.get_arc_length(n_sample_points=20),
        1-0.2/arc2.get_arc_length(n_sample_points=100)
        )
        arc2.add_tip(tip_length=0.2,
        #at_start=True
        )
        arc2.add_tip(tip_length=0.2,
        at_start=True
        )
        arc2.set_color(BLUE)

        arc1.remove(arc1[-2])
        arc2.remove(arc2[-1])

        self.add(*node_list,arc1)

        self.wait()
        self.add(arc2)
        self.wait()

TheoremOfBeethoven
  • 1,864
  • 6
  • 15