The actual answer is:
- The compiler gives precedence to "i == 0", which evaluates to true.
- Then it will evaluate i=1 as TRUE or FALSE, and since compiled assignment operators never fail (otherwise they wouldn't compile), it also evaluates to true.
- Since both statements evaluate as true, and TRUE && TRUE evaluates to TRUE, the if statement will evaluate to TRUE.
As proof, just look at the asm output of your compiler for the code you entered (all comments are my own):
mov dword ptr [rbp - 8], 0 ; i = 0;
cmp dword ptr [rbp - 8], 0 ; i == 0?
sete al ; TRUE (=1)
mov cl, al
and cl, 1 ; = operator always TRUE
movzx edx, cl
mov dword ptr [rbp - 8], edx ; set i=TRUE;
test al, 1 ; al never changed,
; so final ans is TRUE
The asm output above was from CLANG, but all other compilers I looked at gave similar output. This is true for all the compilers on that site, whether they are pure C or C++ compilers, all without any pragmas to change the mode of the compiler (which by default is C++ for the C++ compilers)
Note that your compiler did not actually set i=1, but i=TRUE (which means any 32-bit not zero integer value). That's because the && operator only evaluates whether a statement is TRUE or FALSE, and then sets the results according to that result. As proof, try changing i=1 to i=2 and you can observe for yourself that nothing will change. See for yourself using any online compiler at Compiler Explorer