I wrote an opengl game but it is not being rendered on some android versions when running as instant app, however it works on all android versions when running as normal app, the same app bundle is used for both the instant and normal app, here is the relevant log info:
2019-05-17 16:54:25.219 10802-10909/? W/aiagpu: [0517/155425:WARNING:features.cc(44)] feature NoOpReleaseOrDestroySurface: 0
2019-05-17 16:54:25.232 10802-10909/? W/aiagpu: [0517/155425:WARNING:features.cc(44)] feature NoOpReleaseOrDestroySurface: 0
2019-05-17 16:54:41.831 10802-10909/? W/aiagpu: [0517/155441:WARNING:features.cc(44)] feature EnableServiceSideGlError: 0
2019-05-17 16:54:41.833 10802-10909/? W/aiagpu: [0517/155441:WARNING:features.cc(44)] feature IgnoreDrawArraysCall: 0
2019-05-17 16:54:41.833 10802-10909/? W/aiagpu: [0517/155441:WARNING:features.cc(44)] feature CheckVertexAttribMemoryBoundary: 0
2019-05-17 16:54:41.836 10802-10909/? E/libEGL: called unimplemented OpenGL ES API