I tried building a simple client-server program following this tutorial about Haskell's network-conduit library.
This is the client, which concurrently sends a file to the server and receives the answer:
{-# LANGUAGE OverloadedStrings #-}
import Control.Concurrent.Async (concurrently)
import Data.Functor (void)
import Conduit
import Data.Conduit.Network
main = runTCPClient (clientSettings 4000 "localhost") $ \server ->
void $ concurrently
(runConduitRes $ sourceFile "input.txt" .| appSink server)
(runConduit $ appSource server .| stdoutC)
And this is the server, which counts the occurrences of each word and sends the result back to the client:
{-# LANGUAGE OverloadedStrings #-}
import Data.ByteString.Char8 (pack)
import Data.Foldable (toList)
import Data.HashMap.Lazy (empty, insertWith)
import Data.Word8 (isAlphaNum)
import Conduit
import Data.Conduit.Network
import qualified Data.Conduit.Combinators as CC
main = runTCPServer (serverSettings 4000 "*") $ \appData -> do
hashMap <- runConduit $ appSource appData
.| CC.splitOnUnboundedE (not . isAlphaNum)
.| foldMC insertInHashMap empty
runConduit $ yield (pack $ show $ toList hashMap)
.| iterMC print
.| appSink appData
insertInHashMap x v = do
return (insertWith (+) v 1 x)
The problem is that the server doesn't reach the yield phase until I manually shut down the client and therefore never answers to it. I noticed that removing the concurrency from the client and keeping only the part in which it sends data to the server, everything works fine.
So, how can I preserve the receiving part of the client without breaking the flow?