My object seems to go through walls even though the Spatial Mapping Collider is setup according to the documentation. But no Surface GameObjects is generated during runtime.
I get to see the mesh and if I activate occlusion then the game object (Holograms) is hidden behind objects as it's meant to be.
I am guessing this is because the Surface Game object is not being generated. I've check my Package.appxmanifest file and the MaxVersionTested is higher than "10.0.10586.0".
It would be really helpful if someone could tell me what I need to do to generate the Surface Game objects.