Im using Unity3D and character animations imported from Spine. I want to add a color overlay over those characters. For example, I have one character, I want to make it a "shadow" character, so I add the black color over it in this way:
GetComponent<SkeletonAnimation>().Skeleton.color = new Color(0f,0f,0f);
Nevertheless, I want a Tween between the regular color, and the new color. But, unfortunately, I can't do it with the DOColor method of DOTween. I try
GetComponent<SkeletonAnimation>().Skeleton.DOColor(Color.Black,1);
But the method DOColor for Skeleton doesn't exists. So which is the way to follow to accomplish this?