My question is very simple and yet very complex. I need to side load my application's .appx file to SurfacePro (Microsoft tablet with windows10) but I cannot side-load it because there's nothing to side-load...
- I've created a simple unity project and switched the build to Universal Windows Platform (UWP)
- I've made sure I have the latest IIL2CPP on my machine and all the needed libraries on my VisualStudio 2017
- I build the unity project in a dedicated directory - the build resulted with success and the directory had a solution file = .sln file.
- I double clicked the .sln file and opened it in VS 2017
- In VS2017 I chose "Master", "X86" and "local Machine" (I then tried "device" and "remote machine" this gave errors) and build worked!
- I then saw my application's "made with unity" logo and the scene
- I close the application using Alt+F4
- I want to re-open the application but I can't find the file! I understand this is a file that need to be side-loaded to my machine, similarly to .apk files which loaded and installed on android devices
- I can't find the .appx file
I understand that I need to run the build each time I need to open the application, is that true?