This is a follow up to this question so if you need to see the Register class please refer to that question. Now based on the supplied answer I have written a function to do just that. I have 2 versions of the function one that will store the results back into the original and one that will return a copy. Here are my functions:
template<std::uint64_t N>
void reverseBitOrder( Register<N>& reg ) {
auto str = reg.register_.to_string();
std::reverse(str.begin(), str.end());
auto x = vpc::Byte(str);
reg.register_ = x;
}
// Extra unused parameter to avoid ambiguity
template<std::uint64_t N>
Register<N> reverseBitOrder(Register<N>& reg, bool _x_ /*not used*/ ) {
auto str = reg.register_.to_string();
std::reverse(str.begin(), str.end());
auto x = vpc::Byte(str);
Register<N> temp;
temp.register_ = x;
return temp;
}
The first one saves the value, the second returns a copy. My question is on the 2nd function I ended up adding a second parameter that is not used in order to avoid ambiguity due to overload resolution as functions can not be resolved on return types alone. So when I call this function I would have to pass either 0
, 1
, true
or false
to the function which has no effect.
Overall this in itself is not a very big deal, however, it doesn't seem very clean and concise to me. Are there any other ways to achieve this? I prefer not to make this a function of the class. My Register class or struct is complete as is and any kind of operations done on a register will be done by functions that take a reference to one or more register objects.