I am trying to call a C# lib from a C++ program. C# and this interop is pretty new for me. Some of the communications have been easy until I had to face strings inside structures. I have been reading a lot and saw several examples, but I am unable to replicate them and make them work.
I extracted the code with the example of sending a string, and retriving the string which works (_string_exchange). And the method _return_struct which returns a struct with a string that doesnt works. Debugger fails when I try to use the variable for std::cout, with an unhandled exception from 0x00007FFFEA98A388 (KernelBase.dll). The Console.WriteLine havent wrote anything during the call.
I assume this is a problem matching the scrutures. Both are compiled in release x64, using .NET Framework 4.6.1. Also I have been checking with sizeof() and Marshal.SizeOf() to check that both have the same byte length. Also tried to change c++ project character from unicode to multibyte without success.
I saw examples like this that were pretty good explaning everything, but I dont know what I am missing: Passing strings/arrays within structures between C++/C#
C++ program:
struct myStruct
{
int myInt;
double myDouble;
bool myBool;
char myString[64];
};
int main() {
const TCHAR* pemodule = _T("F:\\PATH\\TO\\DLLsi\\LibCSharp.dll");
HMODULE lib = LoadLibrary(pemodule);
typedef LPCSTR(_cdecl *_string_exchange)(LPCSTR s);
auto pString_exchange = (_string_exchange)GetProcAddress(lib, "_string_exchange");
LPCSTR test = pString_exchange("LPCSTR test works fine");
std::cout << test << std::endl;
typedef myStruct(_cdecl *_return_struct)();
auto pReturn_struct = (_return_struct)GetProcAddress(lib, "_return_struct");
myStruct aStruct = pReturn_struct();
std::cout << aStruct.myString << aStruct.myBool << " " << aStruct.myDouble << " " << aStruct.myInt << std::endl;
return 0;
}
C# library:
namespace LibCSharp
{
public class Class1
{
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct myStruct
{
public int myInt;
public double myDouble;
[MarshalAs(UnmanagedType.U1)]
public byte myBool;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
public string myString;
}
[DllExport]
public static myStruct _return_struct()
{
Console.WriteLine("test");
myStruct a;
a.myInt = 3;
a.myDouble = 2;
a.myBool = 1;
Console.WriteLine(a.myBool);
a.myString = "Hello world! My values are: ";//28
Console.WriteLine(a.myString);
return a;
}
[DllExport]
public static string _string_exchange(string s)
{
Console.WriteLine(s);
return s;
}
}
}
I am also aiming in a future to make this structure an array, I hope once this is solved I wont face much problems, but any comment in advance is also wellcome.
Thank you in advance