I am creating a shader from a file selection and need to apply the shader to any single object that I select in the scene. I commented out the grouping in the full tool shown down below. The problem is in the def apply_texture()
This was my old code, I do not want it to group everything because that will apply the texture to all the selected objects.:
def apply_texture(self, *args):
object = cmds.ls(sl=True)
selectedMenuItem = cmds.optionMenu('optionMenu', q=True, value=True)
cmds.sets(name='iG', renderable=True, empty=True)
shader=cmds.shadingNode("blinn", name='shaderNode', asShader=True)
file_node=cmds.shadingNode("file",asTexture=True)
cmds.setAttr('.fileTextureName', self.myDir[0]+'/'+selectedMenuItem, type="string")
shading_group= cmds.sets(renderable=True,noSurfaceShader=True,empty=True)
cmds.connectAttr('%s.outColor' %shader ,'%s.surfaceShader' %shading_group)
cmds.connectAttr('%s.outColor' %file_node, '%s.color' %shader)
cmds.surfaceShaderList(shader, add='iG')
cmds.sets(object, e=True, forceElement='iG')
NEW CODE:
import maya.cmds as cmds
from os import listdir
class TextureImport():
def __init__(self):
if cmds.window(TextureImport, q=True, exists=True):
cmds.deleteUI(TextureImport)
GUI=cmds.window(title="Texture Import Tool", widthHeight=(250,160), s=True, tlb=True)
cmds.rowColumnLayout(numberOfColumns=1, columnAlign=(1, 'center'), columnAttach=(1, 'both', 0), cw=(1,250))
cmds.button(label="Select Directory", command=self.select_dir)
cmds.separator(style='in', h=20)
cmds.optionMenu('optionMenu', label="File List")
cmds.button(label="Clear List", command=self.clear_list)
cmds.separator(style='in', h=20)
cmds.text('Select your object, then:', h=25)
cmds.button(label="Apply Texture", command=self.apply_texture)
cmds.setParent('..')
cmds.showWindow()
def select_dir(self, *args):
basicFilter = "Image Files (*.jpg *.jpeg *.tga *.png *.tiff *.bmp *.psd)"
self.myDir = cmds.fileDialog2 (fileFilter=basicFilter, dialogStyle=2, fm=3)
myFiles = listdir(self.myDir[0])
for items in myFiles:
fileEndings = ('.psd','.PSD','.jpg','JPG','.jpeg','.JPEG','.tga','.TGA','.png','.PNG','.tiff','.TIFF','.bmp','.BMP')
if items.endswith(fileEndings):
cmds.menuItem(items)
else:
cmds.warning(items + 'This is not a valid image type, you fool.')
print myFiles
def clear_list(self, *args):
fileList = cmds.optionMenu('optionMenu', q=True, itemListLong=True)
if fileList:
cmds.deleteUI(fileList)
def apply_texture(self, *args):
object = cmds.ls(sl=True)
selectedMenuItem = cmds.optionMenu('optionMenu', q=True, value=True)
#cmds.sets(name='iG', renderable=True, empty=True)
shader=cmds.shadingNode("blinn", name='shaderNode', asShader=True)
file_node=cmds.shadingNode("file",asTexture=True)
cmds.setAttr('.fileTextureName', self.myDir[0]+'/'+selectedMenuItem, type="string")
shading_group= cmds.sets(renderable=True,noSurfaceShader=True,empty=True)
cmds.connectAttr('%s.outColor' %shader ,'%s.surfaceShader' %shading_group)
cmds.connectAttr('%s.outColor' %file_node, '%s.color' %shader)
#cmds.surfaceShaderList(shader, add='iG')
#cmds.sets(object, e=True, forceElement='iG')
TextureImport()
I should be able to select an object and have the shader apply to it without other selected objects being added to a group. If I select another object I should be able to apply a different shader to that object and not have the original change.