I develop the first part of an Android application that allows to broadcast video stream through the network. Currently, I'm sending the video in a very direct way, like this:
Socket socket = new Socket(InetAddress.getByName(hostname), port);
ParcelFileDescriptor pfd = ParcelFileDescriptor.fromSocket(socket);
recorder.setOutputFile(pfd.getFileDescriptor());
But unfortunately, it is not very fluid. I want to buffered the data stream before sending it through the socket. One of the way I tried is to write the stream in a file using the Android API for recording media, and to use another thread to stream the file to the server on a conputer.
So my problem is: how can I send by a socket a file which is still under writing? As BufferedInputStream has not a blocking method for reading, I tried to do things like this one, but without any success
while (inputStream.available() >= BUFFER_SIZE) {
inputStream.read(buffer);
outputStream.write(buffer);
}
outputStream.flush();
But when i'm doing that, if the network is faster than the datastream, I get quickly out of the loop.
Is there a 'good' way to do that? I though about doing active waiting but it is not a good solution, especially for mobiles. Another way is to do something like this :
while (true) {
while (inputStream.available() < BUFFER_SIZE) {
wait(TIME);
}
inputStream.read(buffer);
outputStream.write(buffer);
}
outputStream.flush();
But it sound quite dirty for me... Is there sleeker solution?