I am trying to make an ultimate tic-tac-toe game in python which is a little different than the actual one in a way that this game ends when there is a win in any one sub-board. I am using minimax algorithm with alpha-beta pruning to find out the best move for the bot to play. The problem is that when i run the code and it is the time for bot to play its move, it runs endlessly without coming to a conclusion and returning a best_move.
The communication with the board is already handled. All i need is the best value and once i get that, i can retrieve the index from that state.
Initailly, once the game is started, the user is prompted to make a move from 1-9 which is then fed to the function: Boards is a list of list which contains the state of each sub-board.
# choose a move to play
def play1(user_move):
# print_board(boards)
boards_list = main_boards.tolist()
player = 1
depth = 20
end_move = make_bot_move(boards_list, user_move, player, depth)
place(curr, end_move, 1)
return end_move
The make_bot_move function takes the position of the human and figures out in which sub-board it should play its best_move:
def make_bot_move(state, user_move, player, depth):
#sub_board = state[user_move]
# if suboptimal(state, user_move, player) != 0:
# return suboptimal(state, user_move, player)
pseudo_states = successors(state, player, user_move)
best_move = (-inf, None)
alpha = -inf
beta = inf
for x in pseudo_states:
state = x[0]
index = x[1]
val = minimax(state, index, opponent(player), depth-1, alpha, beta)
if val > best_move[0]:
best_move = (val, index)
# print("val = ", val)
# print_board(s[0])
return best_move[1]
The successors function returns the possible states where it can play its move:
def successors(boards, player, user_move):
sub_board = boards[user_move]
value_index = []
possible_states = []
for idx, value in enumerate(sub_board):
if value == 0 and idx != 0:
value_index.append(idx)
copied_board = deepcopy(boards)
possible_states.append(get_possible_state(copied_board, user_move, idx, player))
#print(possible_states)
return zip(possible_states, value_index)
Finally, every possible move is fed to minimax function which returns a val of the best move:
def minimax(state, last_move, player, depth, alpha, beta):
if depth <= 0 or get_game_status(state, player) != 0:
return evaluate(state, opponent(player))
if player == 1:
max_eval = -inf
pseudo_states = successors(state, player, last_move)
for x in pseudo_states:
state = x[0]
index = x[1]
print(depth)
#print_board(np.array(state))
eval = minimax(state, index, opponent(player), depth-1, alpha, beta)
max_eval = max(max_eval, eval)
alpha = max(alpha, eval)
if beta<= alpha:
break
#print_board(np.array(state))
return max_eval
if player == 2:
min_eval = inf
pseudo_states = successors(state, player, last_move)
for x in pseudo_states:
state = x[0]
index = x[1]
print(depth)
#print_board(np.array(state))
eval = minimax(state, index, opponent(player), depth - 1, alpha, beta)
min_eval = min(min_eval, eval)
beta = min(beta, eval)
if beta<= alpha:
break
#print_board(np.array(state))
return min_eval
To know whether someone has WON || LOSS || DRAW, get_game_status function is called inside minimax function:
def get_game_status(state, player):
other_player = opponent(player)
for each_box in state[1:10]:
win_state = [
[each_box[1], each_box[2], each_box[3]],
[each_box[4], each_box[5], each_box[6]],
[each_box[7], each_box[8], each_box[9]],
[each_box[1], each_box[4], each_box[7]],
[each_box[2], each_box[5], each_box[8]],
[each_box[3], each_box[6], each_box[9]],
[each_box[1], each_box[5], each_box[9]],
[each_box[3], each_box[5], each_box[7]],
]
if [player, player, player] in win_state:
return player
elif [other_player, other_player, other_player] in win_state:
return other_player
else:
return 0
And the scoring is handled using evaluate function:
def evaluate(state, player):
if(get_game_status(state, player) and player ==1) :
score = 10
elif(get_game_status(state, player) and player == 2):
score = -10
else:
score = 0
return score
The expected result is to get the best move but instead, it runs endlessly.
Kindly suggest what changes I should make, or where I am going wrong.